![]() Your Ability Spread should look something like this:īaldur’s Gate 3 Bard Level 1 Bardic Inspiration, Spells, and Cantrips Bardic InspirationĪs a Bonus Action, you gain Bardic Inspiration in which you enthrall an ally with your magical songs, thereby granting them a 1d6 bonus to their Attack Roll, Ability Check, or Saving Throw. However, it’s worth considering that they impact the outcome of your Skill Checks and carry weight capacity. You can then add points into Strength, Wisdom, or Intelligence but remember that it won’t matter as much since they don’t influence your Spells. Other than this, Dexterity and Constitution are the Abilities you should focus on for better durability since you’re initially only proficient with Light Armor, which doesn’t significantly raise your AC. For this reason, you’ll want to invest at least 16 points into this Ability during Character Creation, and likely 18 later on. Your primary Ability as a Bard is Charisma as it makes your Spells more effective. This improves the way you cast Spells due to its entertainment value but these instruments shouldn’t impact your performance in combat. You can also choose from a variety of Musical Instruments such as the Lyre, Violin, and Lute, to name a few. Dexterity has Acrobatics, Stealth, and Sleight of Hand, and I’ve already listed what Charisma Skills there are. Skills and Musical Instrumentįor Skills, again, it’s not super important, but you’ll have high Charisma and Dexterity, so selecting Skills that fall under these Abilities is ideal. And last but not least is the Lolth-Sworn or Seldarine Drow since they grant +1 Charisma and +2 Dexterity together with Superior Darkvision to see and perform better in the dark. The second Race to consider for the Bard Class is the Human since you essentially gain +1 point for each of your Abilities. You also gain access to enhanced Movement Speed and Stealth Proficiency. Moreover, the Wood Half-Elf has Darkvision to improve your line of sight, thereby ensuring that Spells within a specific range will land on the targets. And you gain this Armor Proficiency upon choosing the College of Valour Subclass. Dexterity is set at 14 to gain +2 Dexterity Modifier, which is enough when equipping Medium Armor. As such, you should have 14 Dexterity and 16 Constitution at Level 1. Both of these should improve your resilience and survivability in combat.Īdditionally, a higher Constitution increases the success rate of Constitution Saving Throws, which are necessary for Spells that require Concentration. Dexterity is a must in order to maximize the Armour Class (AC) of the Bard whereas Constitution raises their max HP. Not only do you gain +2 Charisma, but you can also allocate 1 point each to Dexterity and Constitution, which are your next essential Abilities. Because of this, the first Race that works well for the Bard Class is the Wood Half-Elf. Raceįor Race, your priority should be seeking out those that grant additional Charisma since it is your Spellcasting Ability. These are Deception, Persuasion, Intimidation, and Performance. Backgroundįor Background, I suggest taking the rest of the Charisma Skills since Bards need a good amount of this Ability for their Spells to land on targets and to bolster the success rate of dazzling NPCs in dialogue. However, this will hold you in good stead during Early Access. You don’t have to follow this to the letter, and it’s likely this will change at full launch of the game. In this section, we’ll take a look at how to set up your Bard during Character Creation for best results. Depending on their Subclass, they can either wear Light or Medium Armor. Bards are proficient in Simple, Finesse, and some Ranged Weapons. Unlike Wizards of the Evocation School who focus on primarily casting offensive Spells, Bards often make use of crowd control abilities to manipulate the direction of the fight.īecause of their natural curiosity and thirst for knowledge, they always have the upper hand in any situation, making them a jack of all trades. Bards are also adept at protecting themselves from taking too much damage by casting buffs and improving the type of Armor they wear. Due to their high Charisma, they can easily inspire comrades while crippling foes in and out of Combat. Hit Die: +8 HP + CON Modifier per levelīards wield magic differently compared to other casters in that they seamlessly weave it into the captivating tales they tell and the beautiful tunes they play.Subclasses: College of Lore & College of Valour.I’ll be doing more Build Guides at the launch of Baldur’s Gate 3, but for now, let’s look at how you can use a Bard effectively in the first Act of the game. Baldur’s Gate 3 Builds: Bard Class Guide – In this Baldur’s Gate 3 Bard Class Build Guide, I’m going to be covering my Bard Build for Early Access, and showing you what I’ve found to work best.
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